![]() ![]() The latter calls attention to itself because almost all of The Alien Cube is running or walking around, with the major exception being occasional moments of platforming that not only feel out of place, but awkward thanks to pretty significant input lag. ![]() It's not clear if there were plans for these to be bigger features or not, but the crouching and jumping mechanics feel really clunky and, at times, useless. All these mechanics work well enough and keep the player's attention, however there are two noticeable weak spots both mechanically and practically. Each curated environment is free to explore, but interacting with puzzles generally maintains a loop of finding the missing key, gear, or lever, and interacting with that object's counterparts. There are also elements of games like Amnesia: The Dark Descent, where Arthur is seemingly in some other reality entirely and, whether something is truly there or not, he begins to flee in horror. The Alien Cube plays like a mix between a first-person horror adventure game, and a point and click puzzle game. Related: Call Of The Sea Review: Putting The Love Into Lovecraft ![]() ![]() Unknown to Arthur, that inheritance includes an unknown familial connection to a mysterious cult, unsettling notes, horrifying visions, and a strange, alien cube. The Alien Cube tells the story of Arthur, an ordinary man who receives a letter from his missing uncle saying that he's likely dead, and that Arthur is the receiver of his inheritance. Much like its spiritual predecessor Land of Pain, The Alien Cube is a first-person Eldritch horror game by sole game developer Alessandro Guzzo. ![]()
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